New Game Audio Book

"100 Unusual, Novel and Surprising Ways to be a Better Sound Designer in Video Games" A choose-your-own-adventure handbook for game audio developers. A light-hearted, personal take on game audio development practice and philosophy. This unique book takes the reader on a surreal ‘choose-your-own-adventure’ through the many layers of optimism, self-doubt and luck that surround us … Continue reading New Game Audio Book

Wwise is *this close* to Revolutionizing the Mixing Workflow.

Blue sky out here this morning, so i'm having a Blue Sky day. *Update at foot of the article...! For the last couple of years while now I've been using Wwise to mix games. The run-time environment and routing is fast, intuitive and extremely flexible. Bus hierarchies and behaviours are some of the best control … Continue reading Wwise is *this close* to Revolutionizing the Mixing Workflow.

After Sound Design II

(excerpt from the afterword of 'Game Audio Culture') It is no longer enough to simply have a good sounding game. It is no longer enough to be able to produce great sounds, or great music, or great speech. This is the basic starting position that I believe sound has explored for the majority of the 20th century, and from which our industry now … Continue reading After Sound Design II